2023 (3 weeks)
Figma
Solo
UX/UI Designer
Overview
As a take home design challenge, I redesigned the mental health app “Me” to explore how I could help reduce the competitive disadvantages and increase engagement through addressing user feedback.
Mood and thoughts are deeply personal. For many, journaling is a form of expression. For others, it's a pathway to clarity and well-being. "Me" is a comprehensive self-help coach and mood journal designed to support mental health, self-reflection, and personal development.
Redesign Process & Intentions
By following a clear design process, I was able to iteratively test and refine ideas, ensuring the final product met user expectations. Each phase was driven by key questions to maintain focus and purpose.

Problem
“Me [is] a mobile app that helps people understand their minds in order to increase mental wellbeing. [...] It is built to be an engaging app that makes self reflection fun and interesting.”
- Yannick Schmid (Co-Founder)
The app is facing significant challenges that hinder user satisfaction and also do not reflect the mission statement of the brand.
- Poor Visual Hierarchy: Important elements do not stand out due to a poor choices in contrast or size differentiation.
- Visually Unappealing Design: The app's visual design is unattractive and fails to engage users.
- Unclear Instructions: Labels and instructions are unclear, leading to user confusion.
User Interviews
What was I trying to find out?
- What do users expect from a mental health app?
- What do users like and dislike about the current flow and appearance of the app?
- How could the app be engaging and encourage users to use it regularly in order to keep track of their mental wellness?

Definition of Objectives
- Determine Hierarchy: Make important elements stand out clearly and guide users through the app seamlessly.
- Modernise Visual Design: Update the visual design to align with current trends and brand identity.
- Improve Navigation: Provide clear, concise, and easily understandable labels and instructions to reduce user confusion and improve task completion rates.
Design
In this first stage I mainly focussed on visual design, I was determined to create a new visual identity of the brand that was in alignment with the target group (age: 18-35).
The goal was to create high-fidelity mockups for concept testing in oder to gauge whether I was moving in the right direction and addressing user needs, specifically on the home screen.

Concept Testing
Why did I test this early in the process?
By validating initial ideas and understanding user needs, I aimed to ensure that the design direction aligns with user expectations, ultimately saving time and resources by identifying potential issues early in the process.
What was I trying to find out?
- On first impression, is this recognisable to you as the Me App?
- Does the new home screen feel easy to navigate?
- Does anything feel complicated or overwhelming?

Iterations
After concept testing, I moved into the iteration phase, where I refined my designs based on user feedback. This phase focused on building an creating an emotional connection to the users, and making the design accessible. Through cycles of designing, testing, and refining, I ensured that each version improved, aligning the product more closely with user needs.
Illustrations
Humans are visual creatures. When illustrations are relevant to the accompanying content and add value to the user experience.

Simplicity
Simple interfaces are generally more accessible to users, as they often require less interaction complexity and cognitive effort.

Readability
Some screens needed higher contrast between text and background to improve readability for the users.

High-Fidelity Design
Integrated visual elements such as colors, typography, and imagery into the wireframes to create a polished prototype that accurately reflects the brand identity and user interface.
Here are some selected designs:


Final Prototype
This interactive prototype allows you to explore the "Me" app's design and features. Click through to experience the user journey and functionality firsthand.
Conclusion
By addressing the key issues of visual appeal, improving navigation, and creating a more engaging experience, the final result tested to have met and exceeded user expectations.
I personally learned a lot in embracing an iterative design process where designs are continuously refined based on user feedback and testing results.
My biggest take home was that it is imperative to properly prepare user research questions that are focused on the scope of the project while leaving room for further ideas instead of generalising the questions.